using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class Menu : MonoBehaviour
{
    public GameObject newGameButton;

    private void OnEnable()
    {
        EventSystem.current.SetSelectedGameObject(newGameButton); 
    }

    public void ExitGame() 
    {
        Application.Quit();
    }
}
